﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OAZCSharpSdk.OAZ.Plugin.Model
{
    public class GroupMsg
    {
        /// <summary>
        /// 发送人QQ
        /// </summary>
        public string fromUin { get; set; }
        /// <summary>
        /// 框架QQ
        /// </summary>
        public string myUin { get; set; }
        /// <summary>
        /// 消息Req
        /// </summary>
        public string fromReq { get; set; }
        /// <summary>
        /// 消息接收时间
        /// </summary>
        public string fromRecvTime { get; set; }
        /// <summary>
        /// 消息群号
        /// </summary>
        public string fromGroup { get; set; }
        /// <summary>
        /// 来源群名称
        /// </summary>
        public string groupName { get; set; }
        /// <summary>
        /// 发送人群名片
        /// </summary>
        public string fromCard { get; set; }
        /// <summary>
        /// 消息发送时间
        /// </summary>
        public string fromSendTime { get; set; }
        /// <summary>
        /// 消息Random
        /// </summary>
        public string fromRandom { get; set; }
        /// <summary>
        /// 消息分片序列
        /// </summary>
        public string pieceIndex { get; set; }
        /// <summary>
        /// 消息分片数量
        /// </summary>
        public string pieceCount { get; set; }
        /// <summary>
        /// 消息分片标识
        /// </summary>
        public string pieceFlag { get; set; }
        /// <summary>
        /// 消息类型
        /// </summary>
        public string subType { get; set; }
        /// <summary>
        /// 发送人群头衔
        /// </summary>
        public string title { get; set; }
        /// <summary>
        /// 消息内容
        /// </summary>
        public string message_content { get; set; }
        /// <summary>
        /// 回复对象消息内容
        /// </summary>
        public string reply_info { get; set; }
        /// <summary>
        /// 气泡Id
        /// </summary>
        public string buddleId { get; set; }
        /// <summary>
        /// lon
        /// </summary>
        public string lon { get; set; }
        /// <summary>
        /// lat
        /// </summary>
        public string lat { get; set; }


    }
}
